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Patricia Steele, EdD

History
- Member for
- 8 years 4 months
Scholarly interests include student retention and attrition at the University level, curriculum design and instruction to account for differing learning styles and intelligences (Gardner), enhancing learning through technology
Working with group to publish. 01/2017 Article on exploring pedagogical foundations of virtual reality and education passed IRB.
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Elizabeth Johnston, Ed.D.

History
- Member for
- 8 years 5 months
I am interested in learning more about how the arts open learning potentials.
I am interested in developing better learning opportunities for students in online or CSCL environments.
I am interested in how visual, auditory, and kinesthetic materials might improve learning in general and particularly an online learning experience.
I am interested in learning more about qualitative research, particularly content analysis.
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The CEITR has accepted my research fellowship proposal for 2016-17. The article was accepted for publication in August, 2017. I am currently developing a special interest group: The Arts: Teaching and Learning. A call for research participants will go out during September, 2017. Several other research projects are nearing completion and will be submitted for publication. I will present three papers at the AECT conference in Jacksonville, Florida in November, 2017.
Elizabeth Johnston, Ed.D.
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Andrew Lawlor, PhD

History
- Member for
- 8 years 4 months
I am currently participating in a research community through the Center for Educational and Instructional Technology Research on the arts. The working title is Fine Arts Applications: Integral Art forms and experiential learning in Virtual Reality.
The purpose of the proposed qualitative, directed content analysis was to provide educators and virtual reality educational application
designers with insights about how the student-centered virtual reality (VR) and augmented reality (AR) pedagogies incorporate various diverse strategies for thinking and learning and how educators could integrate various applications into existing curricula. The aim is to complete the research paper and submit it for publication.
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Cassandra Smith, Ed.D
History
- Member for
- 6 years 9 months
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Sonja Lamppa, M.A.S. Applied Science in Special Education
History
- Member for
- 5 years 12 months
Little is known about how the student centered VR and AR educational application pedagogies incorporate various strategies for diverse thinking skills. Lacking a clear understanding of the pedagogies means that educators are missing an opportunity to access the full power of the new VR and AR applications for learning (Fowler, 2015) and missing the potential of an educational innovation (Hadjileontiadou, Dias, Diniz, & Hadjileontiadis, 2015). The directed content analysis research will analyze a purposeful selection of virtual and augmented applications for incorporation of the skills taught in a visual arts curriculum as described by Winner and Hetland (2007). The purpose of the proposed qualitative, directed content analysis was to provide educators and VR educational application designers with insights about how the student centered VR and AR pedagogies incorporate various diverse strategies for thinking and learning and how various applications might be incorporated into existing curriculums.
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