Why Gaming is Working in Higher Education

Article discusses how gamification is being used at Kaplan University to engage and motivate studetns to spend more time in the classroom.

Publication Type: 
Magazine Article
Authors: 
David DeHaven
Susan Ferebee
Year of Publication: 
2012
Journal, Book, Magazine or Other Publication Title: 
Techonomy
Publisher: 
Techonomy Media
Date Published: 
Monday, November 12, 2012
Place Published: 
Techonomy
Publication Language: 
English