Teaching on the Holodeck: Creating Exemplary Learning Experiences in a Virtual Classroom


No matter the age or the environment, there still exists a commonality of structure underlying every educational process.  Whether standing in the world of Socrates, alongside the frontier schoolmarm, or with the traditional college professor, some form of a learning community that would tend to support the education of the students would likely be observable. (Arduengo 2005; Barbour & Plough, 2009). 

Virtual and online technology driven education has revolutionized academia.  At this point in the 21st Century, computers has become enmeshed in curriculums and are part of the very fabric of the education environment from nursery school though college and even within continuing education. (Hsu 2016). Virtual Education is already working as the norm in many areas. The need for educators to provide content to multiple locations could very well be the standard for all learning institutions in the near future. (Archambault & Crippen 2009; Huett, et.al; 2008)

Improvement in education technologies is the critical and expected component to providing quality education to future students. With the increase of teleworking and more remote-site virtual facilitation in both the public and private sectors, developers are creating more effective and reliable virtual platforms. A variety of virtual platforms will be reviewed and discussed in this chapter to provide a greater understanding of multiple ways to provide an exemplary educational experience. (Johnson, et al, 2011; Chau. et al, 2013)


This publication has been peer reviewed.
Publication Type: 
Book Chapter
Nancy J Arduengo
Year of Publication: 
Journal, Book, Magazine or Other Publication Title: 
Technology Advances in the Educational Sector
Place Published: 
United States
Publication Language: 
Boyer's Domain: 

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