Studio thinking framework in higher education: Exploring options for shaping immersive experiences across virtual reality/augmented reality curricula

Abstract: 

With an increase in the number of colleges and universities using virtual reality and augmented reality integrated programs, specific insight for exploring immersive learning approaches utilizing virtual and augmented reality tools and applications in a variety of disciplines is needed. In some instances, pedagogical approaches for creating immersive learning experiences require a sound conceptual framework for course or content design with emphasis on developing opportunities for higher order thinking in virtual reality/augmented reality educational experiences. Public access data were used in this qualitative-directed content analysis study to examine course goals, objectives, and learning outcomes of 14 U.S. Artificial Intelligence universities as to the potential for developing creative and cognitive skills, as described within the pedagogical framework of Studio Thinking Framework. Findings indicated multiple opportunities for creative and cognitive thinking as Studio Thinking Framework was integrated into these immersive spaces.

This publication has been peer reviewed.
Publication Type: 
Journal Article
Authors: 
Steele, P.
Burleigh, C.
Bailey, L.
Kroposki, M
Year of Publication: 
2020
Journal, Book, Magazine or Other Publication Title: 
Journal of Educational Technology Systems
Volume: 
48
Issue: 
3
Pages: 
416-439
Publisher: 
Sage
Date Published: 
Saturday, November 9, 2019
Publication Language: 
English
DOI: 
10.1177/0047239519884897
Boyer's Domain: