Ethical considerations in designing virtual and augmented reality products with students in mind: Designer's perspectives

Abstract: 

Developers and designers of virtual and augmented reality (VR/AR) products are expressing concerns regarding accountability for ethical design and use of VR/AR products in virtual learning environments. Within the field of education, more research is needed to determine how VR/AR designers make decisions regarding ethical issues, and particularly when integrating media into learning content. The purpose of the qualitative inquiry study was to interview designers/developers of VR/AR products regarding their perceptions of ethics in design and use of VR/AR products designed for educational purposes. Data collection was achieved through a sample of self-described instructional designers and developers from the Association for Educational Communications and Technology membership. Through qualitative inquiry with one-on-one interviews, designers shared their stories about their perceptions of ethics in the design and development of VR/AR products for educational purposes.

This publication has been peer reviewed.
Publication Type: 
Journal Article
Authors: 
Steele, P.
Burleigh, C.
Kroposki, M
Magabo, M.
Bailey, L.
Year of Publication: 
2020
Journal, Book, Magazine or Other Publication Title: 
Journal of Educational Technology Systems
Volume: 
49
Issue: 
2
Pages: 
219-238
Publisher: 
Sage
Date Published: 
Friday, June 19, 2020
Publication Language: 
English
DOI: 
DOI:10.1177/0047239520933858
Boyer's Domain: