Virtual Reality Pedagogical Considerations in Learning Environments, Chapter 2
Student-Centered Virtual Learning Environments in Higher Education is a collection of innovative research that focuses on connecting contextual analyses of student-focused online instruction with quality assurance principles to improve higher education. Highlighting a range of topics including instructional design, professional development, and student engagement, this book is ideally designed for educators, software developers, instructional designers, educational administration, academicians, and students seeking current research on emerging principles and practices related to designing, implementing, and evaluating virtual teaching and learning.
New virtual reality (VR) educational applications are available in the electronic marketplaces almost daily but seldom include pedagogies, materials, recommendations, or insights for adapting or implementing the applications into existing curricula. VR educational applications are most frequently built on student-centered models including experiential, discovery, situated cognition, and constructivism pedagogies. Educators must recognize and support the pedagogical orientations of VR applications to prepare and consider, apply and integrate, and assess, evaluate, and adjust a potentially productive practice that distinguishes different strategies to support student-centered learning.
2021
Articles/Blogs
Journal of Leadership Studies-Symposium Piece-Relational Leadership: Perspectives of Key Constructs on Diversity, Inclusion, and Social Equity in Higher Education
Conferences
American Psychological Association Conference-Utilizing Clinical Hypnotherapeutic Intervention with CBT to Treat Pandemic-Aug. 13-2021 Symptomology