Submitted by Gerald Whilton ... on
The value of virtual reality (VR) is clear as related to learning difficult, tedious, or dangerous tasks (Janssen, Tummel, Richert, & Isenhardt, 2016). VR educational experiences could provide an interactive learning opportunity that allows learning in an explorative, practice-based, and visually rich environment that allows for more engagement, accelerated learning learning, increased learner attention, lowers overall educational costs, can support challenged learners, works well to bypass language literacy and improves retention. Gaining critical thinking skills is possible with VR educational applications using student centered learning and collaboration. VR learners could increase theoretical understanding through experience, visualize complex models, and immerse in an engaging learning environment (Friena & Mott, 2015; Chang, 2016). To take fullest advantage of VR, educational leaders need to understand the pedagogical aspects of VR applications to distinguish and support different strategies and optimize learning for students.