Dr. Elizabeth Johnston, Dr. Jerry Olivas, Dr. Patricia Steele, Dr. Cassandra Smith, and Dr. Liston Bailey received confirmation that their chapter titled Virtual Reality Pedagogical Considerations in Learning Environments was published in Student-Centered Virtual Learning Environments in Higher Education(chapter 2) published by IGI Global and edited by Marius Bobac and Selma Koc. The book can be viewed at https://www.igi-global.com/book/student-centered-virtual-learning-environments/192040
The required chapter structure did not include an abstract. However, an introduction to the chapter is included below.
Educators might use the student-centered VR educational experiences predominantly found in VR educational applications (Fowler, 2015; Kebritchi & Hirumi, 2008; Mikropoulos & Natsis, 2011) to set up interactive contexts where students explore and practice skills in a rich visual environment, resulting in intensified learner attention, deeper engagement and faster learning. VR use can cost less and provide support for diverse learners such as ESL learners and others with literacy challenges. Student centered learning in collaborative groups can support critical thinking that extends VR experiences into the traditional classrooms. Students can envision, apply, and understand complex theoretical models more effectively through VR experiences compared to traditional classroom experiences (Chang, 2016; Freina & Mott, 2015). The potential value of VR underlines the need to implement VR educational applications effectively. Educators will need to prepare, apply, assess and evaluate VR educational applications to insure successful alignment with existing pedagogical principles.