CEITR Proposal Acceptances for AECT 2022
Eleven research teams and individual researchers from the CEITR Center at the University of Phoenix will represent UOP at the 2018 annual Association for Educational Communications and Technology (AECT) conference at Kansas City, Missouri on October 23 - October 27, 2018. This year’s convention theme is Learning for All.
Research team members are composed of SAS faculty members and alumni, and/or faculty from other colleges or universities. A collaborative team including SAS and University of Montana members developed the paper for a concurrent session.
The researchers are supported by and working within the Center for Educational and Instructional Technology Research (CEITR). While team members are primarily doctoral level faculty members, several Alumnus and one faculty member from a college within the UOP contributed to papers in the concurrent sessions. The researchers and short descriptions of each paper are presented in the next sections.
Arts based instructional and curricular strategies for working with VR educational applications
Patricia Steele, Elizabeth Johnston, Andrew Lawlor, Cassandra Smith, Sonja Lamppoa (College of Education faculty)
Learners can enter new virtual reality (VR) worlds from any place and time; but little is known about pedagogies in VR educational applications. Educational leaders could lose the essential meaning of the VR educational experience through failure to adapt or simply succumbing to the seductive technology. Visual arts pedagogies offered insights into learning in a primarily visual context. Analysis showed alignment between learning opportunities in visual arts classes and VR or AR applications for education.
School Leaders' Reflective Blogs Inspire Systemic Change: Descriptive Case Study
Rita Hartman, Cheryl Burleigh, Jim Lane
School leaders shared reflections in a public blog about shadow a student day. Blogging was an integral aspect of the leadership experience and provided feedback and support within an international community of practice. Empathy for student experiences inspired hacks (small innovations) generating systemic change. This case study explored and described empathetic design and systems thinking grounded in the stories shared by school leaders who initiated hacks within their school.
An Effective Model for Management, Configuration, and Functionality of Dispersed Research Teams
Dispersed, virtual research teams, who collaborate on scholarly projects in higher education, have many advantages such as cost savings and time/location flexibility. However, the teams face challenges of effective functionality, team configuration, and task management. The purpose of this presentation is to share an effective model to address the challenges and provide the results of the model evaluation. The presentation will enrich the audience’s understanding on how to enhance the dispersed team management and productivity."
Reflections on the Life Long Value of an Arts Education
Elizabeth Johnston and Jim Lane
The 21st century educators have easy access to technology enriched, visual culture such as film, social media, AR and VR that could transform teaching and learning. Educators in art and other disciplines have long recognized that abstract critical and creative thinking skills could be learned through graphic, visual experiences. Older individuals offered insights into long-term value of early learning in visual arts classes, which could be useful during the transition to increasingly visual environments.
Using Story-Telling and Role Play as a Learning Strategy for Incarcerated Women
Nola Veazie, Elizabeth Johnston, Cheryl Burleigh
Women represent a fast-growing segment of the criminal justice system, but counselors lack gender-responsive interventions and strategies to deal with substance abuse that often accompanies criminal behaviors. Storytelling has been used to reframe addictive and destructive behavior; however, less is known about using film and how the medium is presented to support women in prison. This qualitative narrative inquiry provides exploratory, narrative insights as to how film stories can provide therapeutic support for incarcerated women.
The Effect of Audio-Visual Feedback on Technical Writing Competences of Non-Traditional Online Doctoral Students
Mansureh Kebritchi, Elizabeth Johnston
Feedback plays a major role in improving learners’ achievements in online courses. However, few studies focused on delivery mode of providing feedback to improve effectiveness of online feedback. This presentation delineates a quasi-experimental study that explored relationships between students’ writing achievement scores and feedback mode delivered via Snagit, an audio-visual software. The results indicated that feedback can be more effective if provided via Snagit. This presentation describes the findings and issues to improve feedback effectiveness.
Learning Analytics Methods, Benefits, and Challenges in Higher Education: A Systematic Literature Review
Mansureh Kebritchi, Sandra Nunn, Jack Avella,
Few studies have synthesized prior research to provide a combined overview of learning analytics issues in higher education. To address the problem, a systemic literature review was conducted to identify methods, benefits, and challenges of using learning analytics in higher education. Results of this study provide an integrative report for faculty, course developers, and administrators about methods, benefits, and challenges of learning analytics to help improve teaching and learning in higher education.
Influence of online computer games on the academic achievement of nontraditional undergraduate students
Mansureh Kebritchi, Patrick Turner (University of Montana administrator and SAS alumni) Elizabeth Johnston, Sally Evans, David Heflich
Nontraditional students are now the majority of the 17.6 million undergraduates enrolled in universities; however, their dropout rate is rather high. This review of literature examined the influence of using computer games in online courses on nontraditional undergraduate’s motivation, academic achievement, and retention rate. The results would help instructional designers and instructors further learn about implication of using games to address the need of nontraditional students as an ever increasing student population in higher education.
A Review of How Technology-Based Resources Impact the K12 Classroom: An Application Approach
Lequisha Brown-Joseph (SAS alumni), Michelle Susberry Hill, and Sandra Nunn
While the field of education has sparked a revolution of newly created technology-based resources to engage learners and aid them in exploring the world around them, educators struggle with incorporating technology into the classroom to meet the need of their learners. This research provides an overview of the K-12 educational settings that incorporate new technology-based resources that aid in instruction. It also explores the benefits and pitfalls of these technological advances in the classroom.
Effect of Online Science Kits on Students’ Achievement Scores in Online Science Courses
David Proudfoot and Mansureh Kebritchi
This research proposal reports a causal comparative study on the efficacy of online science kits to improve students’ science achievement in online science courses. A comparison of student end of course mean scores and course completion rates between kit and non-kit courses are provided. The presentation is designed to aid instructional designers, instructors, and institutions to identify the contributing factors for the effectiveness of the kits to increase students’ achievements in online science courses.